Is graphics technology similar to information technology? You may be asking yourself. After all, graphics technology is a type of information technology. Graphics are the components of computer games, and information technology is a branch of that field. While these two fields may seem unrelated, they are closely related in some ways. For example, both are based on the use of mathematical operations to compute graphics. In a computer game, graphics are used to make characters appear. In an information technology field, the computer uses mathematical formulas to represent objects in a scene.
Computer graphics began to grow in popularity during the 1980s. The field began as pure academic research in the 1950s, but it soon became commercially viable due to the proliferation of home computers. These new displays were necessary for processing information. As computers got cheaper and more powerful, software development was able to increase dramatically. The field was also introduced to graphics standards, making software less machine-dependent. But this evolution didn’t happen overnight.
The development of computer graphics has roots in major scientific fields, including electrical engineering and electronics. Television is one example of computer graphics. In 1895, the Lumiere brothers developed a screen on which they could display art. Though these early screens were limited, they were not interactive. The Braun tube, the oscilloscope, and the military control panel were all direct precursors to modern computer graphics. The military control panel was a groundbreaking piece of technology that made the use of information technology more widely available.
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